Nightmare Darkness War Boss / Dungeon GuideFirst Boss: Batab Crusher PositioningPositioning is semi irrelevant for this fight. Just make sure the tank can get adds off of you, and stay away from living bombs.Images coming soon StrategyAdds – Kill – They will come from both sides. Pick them up quickly, tank them with the boss. Either have 1 person dedicated to killing them, or have some members throw out AoE attacks to whittle them all down slowly.Living Bombs – Kill / Avoid – The boss will channel red lasers at an add or adds. This will turn them into living bombs. Get use to this mechanic, almost every boss fight from here on out will utilize this mechanic. Everyone needs to stay as far away from these as possible while killing them.
If they get too close to someone, they will explode, most likely killing anyone nearby.Blood Boil – Avoid – He will cast a blood boil ability, Simply run out of it’s range before it reaches you and you will be fine. There is no reason anyone should die to this. Second Boss: Xibalban Bloodhound PositioningTank should keep turning the boss to make use of as much room as possible. Once you run out of room from the ground spray, you’ll have to back up or LoS the boss to have him scoot over a bit and give you room to work. Stay out of Blood Boils. StrategyStarting Adds – Kill – Pull the first group, when they get to about 50% hp, someone pull the next one and have the tank pick them up.
Repeat this until all the adds are dead.Concuss – Impair / Aggro Dump – Save your impairs for this. If you miss it, group needs to stop DPS until after tank picks it back up and smacks it a few times.Seething Stench – High Damage – LoS to give yourself a few seconds of breathing room to let healer catch up on heals during this ability if the healer is having trouble.Blood Boil – Avoid – Like the last boss, no reason to be hit by this. Simply move out of the circle.Underworld Miasma – Avoid – The boss will spray the ground with Filth. Third Boss: Dark House Sorcerer PositioningCovered Below in the Everyone In, Everyone Out SectionsImages Coming Soon StrategyAdds – Kill – Each Everyone Out phase will spawn an additional add, capping out at 4 adds.
All they're given is a Oil mod that drops randomly. Know that using Water + Frost would defeat this boss without some sort of guide or hint?
You start out with 2. Kill these quickly as the faster they die, the faster you can get back to killing the boss. Run to the tank and let him/her pick them up.Itzama’s Wrath – Impair / Purge – 150% Damage buff that lasts 30 seconds. If Tank/Healer combo is good, can be ignored and healed through, but why make life hard on yourself, just get rid of it.Everyone In – Avoid – Summons large tornado.
The safe spot is within the eye of the storm, so to speak. Get in close to the boss to protect yourselves. Be sure to dodge the Geometric Shapes while inside. (See below)Geometric Shapes – Avoid – During the Everyone in Phase, the boss will draw lines, X’s, and other things on the floor. Sometimes they will remain still, sometimes they will rotate. Be sure to not get hit by them, or else you will be throw out into the storm and most likely die unless you’re the tank.Everyone Out – Avoid – Same as Everyone in, except this time the boss encases himself in the storm, so you want to be far away from him.
During this phase adds are summoned (See Above).Sanguine Omen – Avoid – This is new in Nightmare difficulty. During BOTH Everyone In, and Everyone Out phases, the boss will start summoning Blood Circle zones around the fight area. Stay out of these. They do penetrate to the inner circle during Everyone In, so be mindful.
Fourth Boss: Unbound Ak’ab PositioningImage coming soon Strategy 1No Impairs needed for this fight, Tanks feel free to equip defensive cooldowns in their place for this encounter.Burrow – Avoid – When the boss burrows, watch for the path it takes. This can be seen by the white outline traveling across the floor. If it hits you, it’s pretty much a 1-hit KO unless you’re the tank, in which case say goodbye to half your HP.Dash Attack – Avoid – Now it wouldn’t be an Ac’ab if it didn’t have the annoying Dash Attack we all learned to hate so much. Just move out of the way. There is no reason to be hit by this ability.Weather you go with Strategy 1 or Strategy 2 is entirely up to your healer. I did not think to ask for his build at the time, but it was a mix of tanking and healing gear / abilities. This Method Involves the group killing the first wave of adds up against the back entrance (or exit, depending on your point of view), and then having noone touch the adds for the rest of the fight.
The healer tanks them all until the boss dies. This lets dps focus on the boss and you will never run out of room to fight due to bad positioning of blood. Strategy 2The other way you could go is to tank and kill all of the adds throughout the fight so that they aren’t focusing the healer. Simply have the tank pick them up and drag them to a corner/wall.
DPS must make sure to not kill them before they are in a good spot, or else you will run out of fighting room quickly. Only DPS the adds when the boss Burrows to ensure you are killing him quickly. Otherwise you will run out of room. Fifth Boss: Mayan Battle Mage PositioningImages Coming Soon StrategyCarpet Bomb Pattern – Avoid – First he will bomb the left side, then the right, then the center. So either Go middle, then left. Or Middle, then Right.
Left is safer, but right will put you closer to the boss when he finishes the bombing and lands.Itzama’s Wrath – Impair / Purge – 150% Damage buff that lasts 30 seconds. If Tank/Healer combo is good, can be ignored and healed through, but why make life hard on yourself, just get rid of it.Adds – Kill – They will come from the side opposite the Anima Well. Pick them up quickly, tank them with the boss. Have the group throw out AoE attacks to whittle them all down slowly. Eventually the boss will turn them into Living Bombs.Living Bombs – Kill / Avoid – The boss will channel red lasers at an add or adds. This will turn them into living bombs.
Everyone needs to stay as far away from these as possible while killing them. If they get too close to someone, they will explode, most likely killing anyone nearby. Sixth Boss: Wayeb-XulPositioning StrategyPhase 1Concuss – Aggro Wipe / Teleport – The Group members will be ported to different locations around the room. DPS/Healer should use aggro drops if possible, and just RUN towards the tank. Tank needs to get into range and use a taunt ASAP before the boss 1-shots someone.Exhale The Void – Impair – Frontal Cone Filth Spray. Impair at all costs to avoid getting Filth onto the fighting Arena.
This will just complicate things.Adds (first phase): Drop down on the left side of the room and go to the white marker on the floor. The adds will aggro and come to you. If you’re a little impatient, you can pull them yourself throughout the phase to make it pass by quicker, assuming your tank/healer are handling it.
Focus down the Chilam Psychopomps first as they cast an AoE that needs to be Impaired, Purged, or Avoided. It buffs nearby adds with Itzama’s Wrath. Your healer may want to equip an HP item or 2, as they will probably end up tanking at least a few adds during this phase.Itzama’s Wrath – Impair / Purge – 150% Damage buff that lasts 30 seconds.
If Tank/Healer combo is good, can be ignored and healed through, but why make life hard on yourself, just get rid of it.Adds (second phase): Have the Tank run to grab the adds as soon as they spawn at the location they were killed. Once the Norse Varangian spawns, adds will die much faster.Adds (third phase): The DPS need to kill the bomb adds before they can get near the rest of the group. Have everyone focus on the adds to get them down quickly before returning to damaging the boss. Other groups assign 2 for permanent add duty, unless none are up, while 1 is dedicated full time boss dps. Both strategies work and are just as viable.Sacrificial Ceremony – Adds – This will reanimate adds and turn them into Living Bombs.Living Bombs – Kill / Avoid – The boss will channel red lasers at an add or adds.
This will turn them into living bombs. Everyone needs to stay as far away from these as possible while killing them. If they get too close to someone, they will explode, most likely killing anyone nearby.Open The Rift – Avoid – Wayeb will pull the group in towards him (This is why you don’t want Filth on the battle arena). Turn around and run/active dodge out ASAP. DPS/Healers will be 1-shot by this.The Varangian – Friendly – Healer needs to heal him as much as possible, assuming the tank and other group members are OK on HP. The longer the Varangian stays alive, the longer your group will be getting his insane buff.
FinalFantasy Fables: Chocobo's Dungeon (Wii)Walkthrough/FAQ by WishingTikalContact:wishingtikalatgmail.comTableof ContentsIntro - In Town - In Dungeons - Walkthrough - Pop-Up Duel Cards - Disclaimer -AboutFinal Fantasy Fables: Chocobo'sDungeon is Square Enix's newest entry in the world of roguelikes, ordungeon-crawlers. Using the presentation and characters of ChocoboTales on DS, and the formula of the Chocobo Mysterious Dungeon games onPSX, a job system was added and dungeons are randomly generated. A DSversion of the game with more jobs is also on its way.
In this FAQ,you'll find plenty of information about jobs, items, fishing,gardening, optional dungeons, bosses, romantic phrases, and locationsof cards, items andmystery letters.StoryOur story starts with Cid and Chocobo, tresure hunters. On their way tofind Timeless Power, they reach a tower in the desert and meet up withan old friend (or foe), who steals the artefact before their eyes. Nextthing they know, they wake up in a mysteriously peaceful town known asLostime - a town which was supposed to have disappeared. At the soundof a bell at the top of the Clock Tower, Cidbegins to lose his memories. Chocobo is the only one who doesn't seemto be under the bell's influence. They are rescued by Shirma, a WhiteMage who lives in the outskirts of the town with her aunt Shirma. Hersister disappeared a while ago, but she cannot remember anything.
Allthey know is that they need to live as far as possible from the town ifthey don't want to forget everything like the villagers. The nightafter, an egg falls from the sky and lands in town. A mysterious boyemerges from the egg. For some reason, they know his name is Raffaello,but they cannot remember why they do, and who he is. With his help,Chocoboenters people's mind to tries to retrieve their lost memories. Themystery still remains, however - who is the boy, what happened to thetown, and why don't towns folk want to remember the past?CharactersChocobo - Themain character, a gentle bird creature who travels withCid to find lost treasures.
Although he does not talk human language,everyone seems to understand him and to be able to communicate withhim. He becomes a good friend to Shirma and Raffaello.Cid - He isthe best treasure hunter around and will not leave anytreasure undiscovered. Since his father mysteriously disappeared yearsago while looking for Timeless Power, he is now trying to find ithimself and uncover the truth. In Lostime, he is working on an airshipto be able to leave the town.Shirma - Sheis a nice girl leaving outside of town with her aunt.Shirma is the one who rescued Cid and Chocobo, and rapidly becomesfriend with them.
She is against Lostime's memory loss. Her sister hasdisappeared and she cannot remember anything about her. She also takescare of Raffaello once her and Chocobo finds him.Raffaello -He is a mysterious boy who fell from the sky and quicklygrows from a baby to a young man. Villagers remember his name, but notwho he really is. They think he is the savior who comes to rescue thetown.
Him and Chocobo have the power to travel through people's mind torecover their lost memories.Croma - Thismysterious girl is trying to stop Chocobo from retrievingpeople's memories.Irma - Irmais Cid's long time rival and is a treasure hunter as well.She steals the Timeless Power and then mysteriously vanishes.Volg & Jailbird- Irma's companions.Stella - Sheis Shirma's aunt and lives on a farm. She is lettingChocobo and Cid stay at her house.Freja - Sheworks at the forge in town, but she might be more.Meja - Sheworks at the cafe in town, but she might be more.Towns folks & ShopsMarrisHe owns a fish place where you can trade-in your fish for money. Hewill upgrade your fishing lure if you catch all different kinds offish, so don't forget to talk to him.MedditHe owns a medecine shop where you can buy various potions. His store isa bit hard to find and a lot of people miss it. It's located rightbetween Marris' store and Flora's flower shop. Just enter the door.FloraShe owns a flower shop next to Marris and Meddit.
You can sell any typeof items and buy Mysterious Seeds. Plant the seeds at Stella's farm andsee what grows.Blanco & NoirooThey can be found at the storage/bank next to the fortune-teller.Blanco will store your items and Noiroo will keep your money safe. Ifyou need more space in the storage, feed Blanco with fish. Give himdifferent types of fish each time for even more space.GoblinHe will read your fortune for free.
He gives you useful advice,sometimes.Pastor RocheHe can be found at the church. After you restore his memories, he willshow you how to change job class. Also talk to him everytime you havecursed items so they can be purified.DardolaHe owns the cafe Dardola's Dinning next to the bridge.
After restoringhis memories, he will let you use the jukebox to listen to music fromthe game.HarryHe owns a small shop near Freja's forge. He will sell you various pieceof equipment, items and bags to increase your storage space indungeons. Don't forget to check back often to see if there is anythingnew.Chapter 2: Cloth Bag (space: 24) 200 GilChapter 3: Leather Bag (space: 32) 800 GilChapter 4: Elegant Bag (space: 40) 2000 GilChapter 5: Designer Bag (space: 48) 4000 GilFrejaShe owns the forge next to the mines.
Talk to her to fuse gear togetherand hone your equipment. You can also take seals off items through her.Dungeon Hero X/ MogMog owns a shop inside the dungeons, but he also owns a mini-gamesplace next to Freja's and Harry's shop. You can play three mini-gamesinside (one unlockable after finishing the game) and also play thePop-Up Duel card battles through WiFi, or alone.CharlotteShe lives in a house located in the Suburbs. If you talk to her, shewill offer several items including spellbooks for sale.Roddy & ClaireDon't forget to talk to them in the park at some point in the game.FarmingAfter restoring Stella's memories during Chapter 4, the windmill on thefarm will start working again.
You can now start using the field on thefarm to grow flowers. First, make sure you restored Flora's memories.She will start selling Mystery Seeds for 40 Gil each.
Buy four andexamine the four spots in Stella's field to plant the four seeds. Waterthem with the sprinkler in the middle.The flowers take some time to grow, so usually it's best to do adungeon, then come back and check on the flowers in-between. When yousee they have started to grow a little and show a sprout, water them asecond time.
Go do another dungeon and come back later. They shouldgrow into full-fledged flowers. You can either sell the flowers or usethem. AbilitiesLv1- Chcocobo KickSlight damage to one foeLv2- Chocobo DropDeals slight damage to all nearby foesLv3- Chocobo Kick+Medium damage and knockback to one foeLv4- DigDig up one item per dungeon floorLv5- ChocometSlight damage 3 grids forward and radiusLv6- Chocobo DashMove faster for a period of timeLv7- Chocobo Kick ZeroMighty blow causes knockback and confusionLv8- ChocobashNon-element attack in a 3-grid radiusLv8-????Attack 3 grids forward against one foeBlackMage. + Attack+ Defense- Magic- PsycheAbilitiesLv1- JumpJump to attack one foe 2 grids forwardLv2- Flame LancePierces foes 2 grids forward with fireLv3- Ice LancePierces foes 2 grids forward with iceLv4- Dragon BladeSap HP and deal slight damage to a foeLv5- High JumpJump to attack one foe 3 grids forwardLv6- Dragon PowerBoost normal attack for limited timeLv7- Holy LanceHoly light attack in three directionsLv8- GungnirDeliver powerful attack 6 grids forwardDark Knight+Attack- Defense+ Magic- PsycheAbilitiesLv1- ShadowUse own HP to deal slight damage to foeLv2- DarkDark magic attack 3 grids forward.